Modelling Character & Modular Clothing Parts
Block Model (1.5K Tris)
Block Model (1.5K Tris)
Block Model Sub-Division (6.1K Tris)
Block Model Sub-Division (6.1K Tris)
Basemesh Size Comparason
Basemesh Size Comparason
Added Wings
Added Wings
Wings Back (14.4K Tris)
Wings Back (14.4K Tris)
Wing Membrane Added to wings (15.3K Tris)
Wing Membrane Added to wings (15.3K Tris)
Character Clothes & Armour (25.5K Tris)
Character Clothes & Armour (25.5K Tris)
Everything Together (40.8K tris)
Everything Together (40.8K tris)
I modlled the cloak and tunic as different parts and wait painted them to a bone each, because I wanted to test out Unreals Cloth Physics.  
Mesh Components Outliner
Mesh Components Outliner
UVs
UVs
UVs
Singled out Wing Membrane UVs
Singled out Wing Membrane UVs
Coloured Membranes
Coloured Membranes
I tried to create the membranes of the wings transparent by changing the opacity of the texture map, in the digital drawing software I was using. however when it incorperated it into Substance and then Unreal it not appear transparent. If I want to try and achieve this effect, I should try exploring Opacity maps to get the effect working. 
Substance Painter
Demon Character in Unreal Engine 4
Rigging
Rig Demonstration
Rig Hierarchy Outline
Animations in Unreal Engine 4
(Work in Progress)
Run Cycle
Run Cycle
Walk Cycle
Walk Cycle
Jump Start
Jump Start
Jump Middle
Jump Middle
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