Modelling Character & Modular Clothing Parts
Block Model (1.5K Tris)
Block Model Sub-Division (6.1K Tris)
Basemesh Size Comparason
Added Wings
Wings Back (14.4K Tris)
Wing Membrane Added to wings (15.3K Tris)
Character Clothes & Armour (25.5K Tris)
Everything Together (40.8K tris)
I modlled the cloak and tunic as different parts and wait painted them to a bone each, because I wanted to test out Unreals Cloth Physics.
Mesh Components Outliner
UVs
UVs
Singled out Wing Membrane UVs
Coloured Membranes
I tried to create the membranes of the wings transparent by changing the opacity of the texture map, in the digital drawing software I was using. however when it incorperated it into Substance and then Unreal it not appear transparent. If I want to try and achieve this effect, I should try exploring Opacity maps to get the effect working.
Substance Painter
Demon Character in Unreal Engine 4
Rigging
Rig Demonstration
Rig Hierarchy Outline
Animations in Unreal Engine 4
(Work in Progress)
(Work in Progress)
Run Cycle
Walk Cycle
Jump Start