This is a spear prop that I made in my freetime, which was heavily inspired by weapons from games like the lastest God of War and Shadow of Mordor/War series. This assets was made using PBR Workflow.

Spear in Unity

Spear in Unity

Spear in Unity

Spear in Unreal

Spear in Unreal
Visual Referance

Topology, High and Low Poly

When it came to making the high poly model I was experimenting with manipulating edge loops in interesting ways, creating spiralling topological patterns. Along with spirals this included diagonal cuts. I seperated each section of the spear off, trying out a new pattern and joined everything together with layered rope.

Substance Painter


When the spear came into Substance Painter, I went into adding, more details, especially when it came to the blades on either end. The main base colours were two different shades of gold and a nice contrasting resd for the fabic.
Looking at how the bake came out, I noticed a flaw in my workflow is that when I make a low poly, I tend to go too low. This effects the silhouette of the overall object and effects the end result.
Looking at how the bake came out, I noticed a flaw in my workflow is that when I make a low poly, I tend to go too low. This effects the silhouette of the overall object and effects the end result.


Unity & Unreal Engine




