
High & Low Poly



AXe 01: 1682 Tris & 852 Faces

Axe 02

Axe 03

Axe 01 UVs

Axe 02 UVs

Axe 03 UVs
Substance Painter
Due to the mirrored UVs on the second and third axe it created triangulation artifacts which were not visable in the 3D view or on export
Due to the mirrored UVs on the second and third axe it created triangulation artifacts which were not visable in the 3D view or on export
Axe 01


Axe 02


Axe 03:
For copying over the same pattern I created in a mask, I exported the mask and reported it into a the new substance file for the third axe and applied it and it peserved the details on the front of the blade.
For copying over the same pattern I created in a mask, I exported the mask and reported it into a the new substance file for the third axe and applied it and it peserved the details on the front of the blade.
I just needed to create the additional detailing on the other side of the blade after that.


Inside Unity

Axe 01 _Inside Unity

Axe 02 _Inside Unity
