High & Low Poly
AXe 01: 1682 Tris & 852 Faces
AXe 01: 1682 Tris & 852 Faces
Axe 02
Axe 02
Axe 03
Axe 03
Axe 01 UVs
Axe 01 UVs
Axe 02 UVs
Axe 02 UVs
Axe 03 UVs
Axe 03 UVs
Substance Painter
Due to the mirrored UVs on the second and third axe it created triangulation artifacts which were not visable in the 3D view or on export
Axe 01
Axe 02
Axe 03:
For copying over the same pattern I created in a mask, I exported the mask and reported it into a the new substance file for the third axe and applied it and it peserved the details on the front of the blade. 
I just needed to create the additional detailing on the other side of the blade after that.
Inside Unity
Axe 01 _Inside Unity
Axe 01 _Inside Unity
Axe 02 _Inside Unity
Axe 02 _Inside Unity
Axe 03 _Inside Unity
Axe 03 _Inside Unity
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