
Referance

Final Model (UE5)
Modelling
High Poly

Scale

Topology

ID Map

Triangulation
Low Poly & UVs


Substance Painter

Textured Hammer

Textured UVs

Layer Setup
First time using Text in Substance painter by using a fill layer and a black mask and applying a font over the mask and stamping on the text in the appropriate places. I used two layers for the text, so that they would have the same either wooden or metalic detailing. First time I also used the height of the fill layers to make the text imprinted, allowing light to caputure the edges of these details, providing more focus on their areas through the normal map.
Exported Maps

Base Colour

Height (didn't use)

Metalic

Normal

Roughness
UE5 Implementation


along side a previous attempt,

Final result
