Modelling
High Poly
Low Poly & UVs
Substance Painter
First time using Text in Substance painter by using a fill layer and a black mask and applying a font over the mask and stamping on the text in the appropriate places. I used two layers for the text, so that they would have the same either wooden or metalic detailing. First time I also used the height of the fill layers to make the text imprinted, allowing light to caputure the edges of these details, providing more focus on their areas through the normal map.
Exported Maps
UE5 Implementation