Referance
Referance
Final Model (UE5)
Final Model (UE5)
Modelling
High Poly
Scale
Scale
Topology
Topology
ID Map
ID Map
Triangulation
Triangulation
Low Poly & UVs
Substance Painter
Textured Hammer
Textured Hammer
Textured UVs
Textured UVs
Layer Setup
Layer Setup
First time using Text in Substance painter by using a fill layer and a black mask and applying a font over the mask and stamping on the text in the appropriate places. I used two layers for the text, so that they would have the same either wooden or metalic detailing. First time I also used the height of the fill layers to make the text imprinted, allowing light to caputure the edges of these details, providing more focus on their areas through the normal map.
Exported Maps
Base Colour
Base Colour
Height (didn't use)
Height (didn't use)
Metalic
Metalic
Normal
Normal
Roughness
Roughness
UE5 Implementation
along side a previous attempt,
along side a previous attempt,
Final result
Final result
Close up, with statistics
Close up, with statistics
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