Visual Referance
High & Low Poly
UVs
Substance Painter
Rig and Animations
The Dear Animation video if of the deer on its own, the gifs below are the combined animations of the rider and dear. The animations were made together and then the skeletons were seperated retaining the animation data on them.
Inside Unity 2018
When it came getting the entire character and mount to work inside Ultimate Epic Battle Simulator 2, it took me a while to get it to export right. The devs had mentioned that only humaniod characters would work, but I had seen other people post up dragons and horses.
I initially tied using the humaniod preset, which left the dear not moving. I tried bringing them in seperately as seperate assets with their own rigs, and then parenting one to another. This did not work either.
What did work was setting the animation type to generic and then adding the custom animations and exporting through the script as normal.
Inside Ultimate Epic Battle Simulator 2