Trimsheet Creation
Created using the same methods as previous two created Trimsheets, using normal editing technquies and snarpened edges. 
ID map was created using various different materials one of each colour, the materials used had a different viewport colour assigned to them, for the baking addon GrabDoc, created ID maps based on viewport colour not rendered material. 
Grab Doc Baked Maps
Ambient Occlusion
Ambient Occlusion
Curvature Map
Curvature Map
Height Map
Height Map
ID Map
ID Map
Substance Painter
Unlike my previous Trims I created, I decided to use emmission for this map, to create a nice glowing effect. I had to add an additional channel and use the PBR export preset, in order to export the emissive map. 
Substance Maps
Base Colour Map
Base Colour Map
Emissive Map
Emissive Map
Metalic Map
Metalic Map
Normal Map
Normal Map
Roughness Map
Roughness Map
Decal Machine (Trim Sheet Preperatation)
Imported a map combo, both from substance and the maps baked from GrabDoc, then using Decal Machine, split up the different panels of the trim sheet to be used by Decal Machien for applying the trims. 
Trimming in Blender (With UV showcase
Unreal Engine 4 Implementation
Box
Box
Cyclinder
Cyclinder
Trimsheet
Trimsheet
Orb (reminds me of precursor orbs from Jak and Daxter)
Orb (reminds me of precursor orbs from Jak and Daxter)
Wall
Wall
Back to Top