


Trimsheet Creation
Created using the same methods as previous two created Trimsheets, using normal editing technquies and snarpened edges.
Created using the same methods as previous two created Trimsheets, using normal editing technquies and snarpened edges.

ID map was created using various different materials one of each colour, the materials used had a different viewport colour assigned to them, for the baking addon GrabDoc, created ID maps based on viewport colour not rendered material.
Grab Doc Baked Maps

Ambient Occlusion

Curvature Map

Height Map

ID Map
Substance Painter
Unlike my previous Trims I created, I decided to use emmission for this map, to create a nice glowing effect. I had to add an additional channel and use the PBR export preset, in order to export the emissive map.
Unlike my previous Trims I created, I decided to use emmission for this map, to create a nice glowing effect. I had to add an additional channel and use the PBR export preset, in order to export the emissive map.
Substance Maps

Base Colour Map

Emissive Map

Metalic Map

Normal Map

Roughness Map
Decal Machine (Trim Sheet Preperatation)
Imported a map combo, both from substance and the maps baked from GrabDoc, then using Decal Machine, split up the different panels of the trim sheet to be used by Decal Machien for applying the trims.
Imported a map combo, both from substance and the maps baked from GrabDoc, then using Decal Machine, split up the different panels of the trim sheet to be used by Decal Machien for applying the trims.
Trimming in Blender (With UV showcase








Unreal Engine 4 Implementation



Box

Cyclinder

Trimsheet

Orb (reminds me of precursor orbs from Jak and Daxter)
