

A fire effect test I created within Blender, using I noise texture modifier and an empty to get the flames effect




All the Animations had to be setup in 3 parts
Back Hand Spring Animation
Front Flip Animation
Cork Screw Jump Animation
Character Run Cycle
Camera Track Wallrun
Flipped Wallrun Animation (the wall run animation was required on both sides)













In this video I was testing to see if the collisions for the Fountain were working




Testing the Collisions of the Obstacles which the character would have to slide under





















