

Modelling

High Poly (Concept Modelling Methods)


Low Poly Mesh

Low Poly UVs

Substance Painter
Initially I had issues with baking, trying to tweak the settings and using a cage did not solve the issue, that is because I forgot to trangulate the high poly boolean mesh before export. Substance painter does not haddle booleans well and this can cause the mesh to collapse and tiangulating it help support the mesh structure.



I used a triangulate modifier to demonstrate the triangulation, but I exported the mesh and applied the triangulation in the export settings (not in the 3D view) to help perserve the normals

result when high poly has been trianulated



Texture Maps

Base Colour

Normal

Roughness

Metalic
Unreal Engine 4 Implementation


