Modelling
Low Poly UVs
Substance Painter
Initially I had issues with baking, trying to tweak the settings and using a cage did not solve the issue, that is because I forgot to trangulate the high poly boolean mesh before export. Substance painter does not haddle booleans well and this can cause the mesh to collapse and tiangulating it help support the mesh structure.
Texture Maps
Unreal Engine 4 Implementation