Modelling
High Poly (Concept Modelling Methods)
High Poly (Concept Modelling Methods)
Low Poly Mesh
Low Poly Mesh
Low Poly UVs
Substance Painter
Initially I had issues with baking, trying to tweak the settings and using a cage did not solve the issue, that is because I forgot to trangulate the high poly boolean mesh before export. Substance painter does not haddle booleans well and this can cause the mesh to collapse and tiangulating it help support the mesh structure. 
I used a triangulate modifier to demonstrate the triangulation, but I exported the mesh and applied the triangulation in the export settings (not in the 3D view) to help perserve the normals
I used a triangulate modifier to demonstrate the triangulation, but I exported the mesh and applied the triangulation in the export settings (not in the 3D view) to help perserve the normals
result when high poly has been trianulated
result when high poly has been trianulated
Texture Maps
Base Colour
Base Colour
Normal
Normal
Roughness
Roughness
Metalic
Metalic
Unreal Engine 4 Implementation
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