Practicing Gameready Trimsheet creation process
Trimsheet Creation
I used the same workflow as my previous trimsheet I created, using normal editing technquies and sharpened edges to to achieve smoothtopology. I do believe there are some areas I need to resharpen due to errors when reshapening with applied bevel. Next time I will try to be more accurate with such areas.
GrabDoc Baked Maps
Substance Painter Texturing
Substance Painter Baked Maps
Decal Machine Trimsheet Setup
Trimsheet Application
Unreal Engine 4 Application