Practicing Gameready Trimsheet creation process
Trimsheet Creation
I used the same workflow as my previous trimsheet I created, using normal editing technquies and sharpened edges to to achieve smoothtopology. I do believe there are some areas I need to resharpen due to errors when reshapening with applied bevel. Next time I will try to be more accurate with such areas. 
Trimsheet Boolean  (concept) topology
Trimsheet Boolean (concept) topology
Trimsheet Topology
Trimsheet Topology
Material ID Map
Material ID Map
GrabDoc Baked Maps
Ambient Occlusion Map
Ambient Occlusion Map
Curvature Map
Curvature Map
Height Map
Height Map
ID Map
ID Map
Normal Map
Normal Map
Substance Painter Texturing
Substance Painter Baked Maps
Base Colour
Base Colour
Metalic
Metalic
Roughness
Roughness
Decal Machine Trimsheet Setup
Seperating Trims
Seperating Trims
Seperated Trims
Seperated Trims
Trims in Decal Library
Trims in Decal Library
Trimsheet Application
Unreal Engine 4 Application 
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